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User experience monitoring Ensuring IT applications are performing optimally
This paper aims to elucidate the issues that affect the user
experience in today's computing environments; how to monitor that
experience, pre-empt problems and decide what actions need taking
when the user experience is unacceptable. The paper should be of
interest to both business and technical readers who know that
delivering a good user experience is a key competitive advantage
and want to be sure their organisation is benefiting from doing
so.
The experience users receive when accessing IT applications is
critical to the effectiveness of many business processes. That
experience is affected by the application operating environment,
the user's location and the network being used for access. To
understand the overall user experience requires the ability to
monitor all of these aspects and provide granular enough
information to fine tune the IT infrastructure and ensure the
optimal experience for all users.
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Users cannot be relied upon to report poor
experience If they are external users, for instance
using an e-commerce application, they may just abandon it and
go elsewhere. If they are internal users, they may have become
inured to poor performance, simply accepting it and operating
unproductively with consequent impact on the business processes
they participate in.
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The issues that affect the user experience fall into
three main areas; the application operating environment, the
network and the location of the users themselves The
effective operating speed of a network and the resources
available to a given application is rarely consistent and can
vary through time. Understanding and controlling these issues
is essential to improving the user experience wherever they
happen to be located.
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The widespread adoption of virtualisation has had
particular impact on the way applications perform In a
non-virtualised environment the relationship between an
application and the physical resources available on its host
server are well understood. For an application running on a
virtual server this relationship breaks down. For example, many
virtual applications may compete for a small number of physical
network connections.
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The data that provides the insight into the user
experience comes from a wide range of sources Many
already exist; network switches and routers, load balancers,
firewalls, content filters etc. These can be supplemented by
additional task-specific monitors. Sampling data from all of
these and consolidating it centrally using a single data model
allows a picture of the overall user experience to be
visualised via a console. This enables business managers to
direct how priorities should be changed and technical staff to
make targeted changes to the way applications are managed and
networks provisioned.
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Such insight often allows problems to be solved without
resorting to expensive infrastructure investments If
the issues that impact user experience are not well understood,
the temptation is to throw money at the problem and invest in
higher-performing devices and additional infrastructure. Such
untargeted investment can lead to little improvement and is
often unnecessary when other actions, such as modifying user
behaviour, reprioritising network traffic or deploying a
content delivery service, would have been cheaper and more
effective.
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To justify investment in user experience monitoring
tools requires a value proposition to be built Many of
the issues that arise from poor user experience are intangible;
lost customers, unproductive employees and ineffective business
processes. Having an over-arching view of the user experience
leads to an understanding of how to improve it, reduce business
risk and create business value at a minimum cost. It is
possible to build a compelling case, even based around a single
known issue. If this can be done, the ongoing ability to
measure the user experience and answer questions no-one had
thought to ask before is invaluable.
Conclusions
Information technology can be a wonderful thing when it works,
but a miserable experience when it fails. The technology is there
to enable users, not frustrate them, and ensuring the experience
is more often good than bad is the only way to create a
productive harmony between humans and computers.
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