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By: Peter Abrahams, Practice Leader - Accessibility and Usability, Bloor Research Published: 20th March 2008 Copyright Bloor Research © 2008 |
The Economic and Social Research Council (ESRC) has just run a week-long Festival of Social Science. One of the events was an afternoon discussion on signing avatars (avatars that have been animated to produce British Sign Language (BSL) to help communication with the deaf community).
The discussion split into two parts:
It provided a fascinating insight into the challenges faced by developers of assistive technology (AT) in making sure that what is produced is really useful for the target audience.
It is essential to understand that there is a distinct difference between the deaf and other disability groups. The Deaf are a ‘community' because they communicate in their own language (BSL). I have been chastised, quiet rightly, for talking about ‘disabled communities' but deaf people undoubtedly see themselves as part of a community with clubs, societies, a language (with dialects) and a unique and vibrant culture.
The main research on signing avatars has been done by Prof. John Glauert at the University of East Anglia. This research has now been used by the BBC to produce educational materials for deaf children.
The conversion of written English into a signing avatar has two separate challenges:
Most of the research has been into the second of these. Last year IBM ran an Extreme Blue project, called Say it See it (SiSi), that showed the possibilities of converting spoken English into BSL. The project used voice recognition technology, the output of which was analysed and converted into BSL syntax. This syntax was then used to instruct the University of East Anglia avatars to sign in BSL. As yet there is no indication from IBM as to whether this will be turned into a publicly available product.
The concentration on the avatar is important because, before they will be accepted by deaf people, their signing needs to be of high quality and easily understandable. The most obvious example of the improvements that have been made in avatars is the inclusion of facial expressions, which are essential to the full appreciation of the language.
The level of the challenge was graphically described by one participant who used his whole body to describe a horse race in BSL. He agreed that he did this to be provocative and make a point but it was obviously similar to a hearing-person listening to a novice read word-by-word from a teleprompt or listening to a professional Shakespearian actor.
Having said that, the avatars on display obviously could do the job—and do it better than a novice teleprompter. The best examples were for children, where cartoon characters signed. These examples were interactive, the children could develop their own stories, but were also immersive as the signing was not an adjunct to the action but was an integral part of the story.
The discussion that followed was heated and a challenge for the organisers who had to ensure that the interpreters (BSL to/from English) only had to interpret one speaker at a time. The main arguments against the avatars were:
The main arguments for the signing avatars were:
Based on these views the final question was what, if anything, signing avatars could or should be used for. The consensus of the deaf audience considered:
Having listened to these arguments I tried to compare it with the growth of other assistive technologies, especially voice recognition and text to voice. In the early stages of these technologies quality was poor but there was a significant take up, whereas there is not a great take up of signing avatars. It appears that the difference is that, however poor the voice technologies were, they provided a significant benefit to the user. Early screen readers gave people with vision impairments access to a mass of electronic text even if it was tedious and painful to listen to. Signing avatars, if considered to be just an assistive technology, do not provide a similar benefit.
So, will we be seeing more signing avatars? I am sure the answer is yes. The research will continue and the quality will improve so making more scenarios worthwhile. Embedding signing avatars into situations with other avatars will be an area of continuing growth. Signing in Second Life could be an attractive option but, even more so, having signing avatars in educational environments has potential benefits. One idea I had was to have a version of the in-flight safety video cartoons where the characters sign.
Finally I felt that the conference showed the importance of really understanding the requirements of any special set of users and ensuring that the products fit their desires.
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8th May 2008: 'Karen' said:
I would be very wary of ever using avatars in educational settings.
I work with a deaf child and could see that children would be intrigued and find it fun, but would only ever use it as a resource (if suitable) whilst the interpreter and teacher, or Teaching Assistant is also present.
I agree that it may be fun to use in gaming, but due to the limits of technology, it is not something that can be used at present for anything else.
It will be interesting to see how far the technology has come in 5 or 10 years time.
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